VIP Pass Monetisation Revamp

From Hidden Feature to 5× Revenue Driver: a lesson in perceived value, live-ops, and the difference between visibility and desire

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Summary

Our game had a premium VIP Pass with exclusive content, but after a year, conversions stopped growing. We changed our approach from just increasing UI visibility to building perceived value into the gameplay experience. This turned the VIP Pass into our main monetisation driver, increasing total purchases by 5x and growing VIP revenue from 25% to 60% of total in-app purchases (IAP).

Imagine having a premium feature set that players actually want, but after a year of being live, almost no one is buying it That was our reality

Problem

The VIP Pass offered meaningful upgrades, like access to locked stadiums, exclusive commentary, and bonus rewards. It was designed to feel like a strong status symbol and a gameplay enhancer.

But the data told a different story:

  • Engagement: Only ~10% of Monthly Active Users (MAU) had VIP status

  • Revenue: In-app purchases (IAP) for the pass were much lower than expected


Our goal was to identify friction points in the conversion funnel, test hypotheses to improve adoption, and redesign the VIP experience to better deliver perceived value and enhance overall player experience.

Problem

The VIP Pass offered meaningful upgrades, like access to locked stadiums, exclusive commentary, and bonus rewards. It was designed to feel like a strong status symbol and a gameplay enhancer.

But the data told a different story:

  • Engagement: Only ~10% of Monthly Active Users (MAU) had VIP status

  • Revenue: In-app purchases (IAP) for the pass were much lower than expected


Our goal was to identify friction points in the conversion funnel, test hypotheses to improve adoption, and redesign the VIP experience to better deliver perceived value and enhance overall player experience.

Problem

The VIP Pass offered meaningful upgrades, like access to locked stadiums, exclusive commentary, and bonus rewards. It was designed to feel like a strong status symbol and a gameplay enhancer.

But the data told a different story:

  • Engagement: Only ~10% of Monthly Active Users (MAU) had VIP status

  • Revenue: In-app purchases (IAP) for the pass were much lower than expected


Our goal was to identify friction points in the conversion funnel, test hypotheses to improve adoption, and redesign the VIP experience to better deliver perceived value and enhance overall player experience.

Phase 1: Trap 1

Information Architecture & The Visibility Trap


The first instinct: players aren't buying because they can't see it. We had buried the purchase flow deep inside a sub-menu.

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Since the VIP Pass was hidden under a tab, low visibility could be one reason players weren’t noticing or buying it. To fix this, we introduced contextual triggers to surface the pass at high-intent moments:

  • First App Open: A guaranteed visibility prompt when players start their session

  • Intent-Driven Paywalls: Prompts triggered exactly when a player taps on locked stadium content


This approach helped us move from passive discovery to timely, intent-based exposure

The Result

We saw an immediate 2x increase in monthly VIP purchases via IAP, and our VIP/MAU ratio improved from 10% to 13%.

The Insight

This data confirmed that visibility was absolutely a bottleneck, but the growth plateaued almost immediately in Month 2. We had solved discovery, but we hadn't solved desire.

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Phase 2: Trap 2

The Pricing Panic


When visibility improvements failed to move conversions beyond a plateau, the next hypothesis was pricing. We asked: “Is the barrier simply cost?”

We ran a series of price tweaks and minor discount experiments. The results pointed elsewhere, the issue wasn’t pricing, but a gap in perceived value.

The Result

Less than a 3% impact on conversion

This was a massive moment for us.

• Players weren't rejecting the price tag;

• They were rejecting the value proposition. They didn't feel that being a VIP was worth their money.

Phase 3: The Real Unlock

Designing for Perceived Value


I stopped asking how to display the VIP Pass and started mapping how players actually experienced value. Knowing our core demographic, I redesigned the VIP ecosystem around their real-world context and emotional states.

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1. Integrating the Surface Area

I stripped the VIP Pass out of its isolated store tab and wove it into the actual fabric of the game. I integrated vip pass into the game's flow., such as the stadium selection screens and post-match leaderboards. The VIP status became a visible, ambient layer of the entire game

2. Designing for Temporal Context

We mapped our offers to player behaviour, introducing targeted pop-ups for weekends (peak playtime), mid-week slumps, and seasonal events to hit players when they were most likely to convert.

3. Visual Exclusivity and FOMO

This is where everything clicked. I added clear VIP Exclusive tags to into our live-ops systems. When free players encountered VIPs using these visually stunning assets in live multiplayer matches.

  • We created active WhatsApp broadcasts for events, explicitly highlighting the VIP advantages.

  • We gave VIPs bonus multipliers during live challenges.

  • We granted exclusive advantages in limited-time deals, and gave VIPs an extra 2 hours to play.

It created instant, organic visual FOMO. The UI didn't need to sell the item; the gameplay did.

The Final Impact

By transitioning from isolated UI fixes to a systemic, temporally aware design strategy, the results shattered our initial targets:

  • Total Conversion Lift: A 5x overall exponential increase in VIP purchases.

  • Revenue Shift: VIP purchases jumped from making up 25% of total IAP revenue to dominating at 60% of total IAP revenue within 6 months.

Key Design Takeaways


Visibility ≠ Conversion: Getting eyes on a screen is just step one. If the user bounces, the friction is in the value proposition, not the button placement.

  • Contextual UI is King: Mapping UI triggers to the real-world schedules and emotional states of your users dramatically reduces cognitive friction.

  • Design for the Ecosystem: Perceived value is built in the core product loop, not the storefront. Letting a user dominate a weekend mode because of their VIP status is infinitely more persuasive than a modal that reads "VIP Bonus."

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